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Several of the game aspects are known as 'Bonus', but here are all their own specifics.

Daily Bonus Activator Edit

The "Bonus" button on the top of your screen has two functions, the first one being the Daily Bonus Activator.

Pressing it will create random rounds of Bonuses across all areas on your current map. Generated Bonuses from this option can last up to 6 turns. Warning: areas occupied by a current bonus will not receive a new bonus.

You are originally given 5 uses of that option per day, and a maximum of 1 per run. It can be increased by:

- Rating the game (from Settings menu): gives you an additional usage of the Daily Bonus per run.

- Tweeting about the game (from Statistics menu): gives you an additional 6th bonus to use per day.

Daily Money Bonus Edit

The Daily Money Bonus button can only be hit once per day and gives you an acculmative amount of Gold for every day you have used it; use it every day! As you can only use it once per day, it's best to use it on a run where you really need it.

Area Bonuses ListEdit

MONEY X2 Modifies final money total by 200%.
MONEY X3 Modifies final money total by 300%.

MONEY X4

Modifies final money total by 400%. Appears after TimesPlayed 5 only.
MONEY X7 Modifies final money total by 700%. Appears after TimesPlayed 7 only.
EXP X1.5 Modifies final XP total by 150% (Normal Mode only).
EXP X2 Modifies final XP total by 200%.
EXP X3 Modifies final XP total by 300% (Hard Mode only).
+ Combo & Crit Increases Combo Chance, Critical Chance and Critical Damage by a medium amount.
Enemy ATK x0.5 All encountered enemies have their ATK modified by 50%. Applies to Bosses in the zone.
Enemy HP x0.5 All encountered enemies have their HP modified by 50%. Applies to Bosses in the zone.

Special Bonuses (???), ( ! ), (!!!), (!?) Edit

Depending on the name of the bonus, Bonus monsters can show up instead of the usual area's monsters.

A (???) bonus can trigger either of the 3 Groups of (???) mobs to appear. If you encounter a Bonus monster from either Group, only this one Group will be available to encounter while this (???) bonus lasts.

The (!?) bonus is only available on the lv37777 Chaos Grid: it can summon Tsukuyomi so you can access the secret lv41111 Crystal area.

The ( ! ) or (!!!) bonuses can each summon a Bonus mob that can teleport you to their respective Bonus Area for a short amount of battles. You need a specific number of different Weapons (or Armors) so the Shadow version of each Bonus mob gets permanently replaced by the real monster (you can find the Requirements in their templates below).

Bonus Mobs from ( ! ), (???), (!!!), (!?)Edit

!
24% Chance to encounter Lucifer. You need 37 weapons in Normal Mode and 66 weapons in Hard Mode.
Ene0 3a Lucifer (ene0_3a)
HP:
Hard:
2000000
120000000
ATK:
Hard:
33333
1445000
XP:
Hard:
70000000
8400000000
Gold:
Hard:
50000
250000
Normal Mode Loot 1:
Normal Mode
Item2 3 HP Gem+3 (Id: 3)
Stacks HP increases by 15000


Ene0 3b Lucifer Shadow (ene0_3b)
HP:
Hard:
1
10
ATK:
Hard:
1
8.5
XP:
Hard:
1
12
Gold:
Hard:
5000
25000
???
Chance to encounter Bonus mobs. All of the monsters from this drop list have rare items that cannot be acquired elsewhere, or may have a high gold return:
  • Group A are the Succubi, that drop some of the best, and worst, accessories in the game.
  • Group B are the Money holders, they can greatly help in unlocking expensive buyables like Accessory Slots.
  • Group C are the Samurais, which you can only encounter between area levels 2300 - 47500. Their drops aren't particularly strong for how rare they are, hunting them all requires a lot of patience.

Group A: (40%)

Ene0 0a Lilith (ene0_0a)
HP:
Hard:
150000
9600000
ATK:
Hard:
666
472217.5
XP:
Hard:
400000
28800000
Gold:
Hard:
30000
150000
Normal Mode Loot 1:
Normal Mode
Item2 25 Critical Rate Ring (Id: 25)
Stacks Critical rate increases (+8%)
Hard Mode Loot 1:
HARD MODE
Item2 56 2 Critical Ring (Id: 56)
NoStack Up to 2 attacks will be critical hits
Hard Mode Loot 2:
HARD MODE
Item2 57 3 Critical Ring (Id: 57)
NoStack Up to 3 attacks will be critical hits


Ene0 0b Lilime (ene0_0b)
HP:
Hard:
150000
13800000
ATK:
Hard:
666
377774
XP:
Hard:
400000
28800000
Gold:
Hard:
30000
150000
Normal Mode Loot 1:
Normal Mode
Item2 30 Revival Necklace (Id: 30)
Stacks Chance of avoiding death when dealt a blow that would reduce HP to 0
Hard Mode Loot 1:
HARD MODE
Item2 58 Revival Necklace+1 (Id: 58)
Stacks Greater chance of avoiding death when dealt a blow that would reduce HP to 0


Ene0 0c Succubus (ene0_0c)
HP:
Hard:
175000
10500000
ATK:
Hard:
666
377774
XP:
Hard:
450000
32400000
Gold:
Hard:
30000
150000
Normal Mode Loot 1:
Normal Mode
Item2 28 Combo Rate Ring (Id: 28)
NoStack Chance of combo attack increases (+9%)
Hard Mode Loot 1:
Normal Mode
Item2 28 Combo Rate Ring (Id: 28)
NoStack Chance of combo attack increases (+9%)


Ene0 0d Ishtar (ene0_0d)
HP:
Hard:
200000
12000000
ATK:
Hard:
777
472217.5
XP:
Hard:
500000
36000000
Gold:
Hard:
30000
150000
Normal Mode Loot 1:
Normal Mode
Item2 29 Recovery Necklace (Id: 29)
NoStack Recover 4% (Actual: 3.9%) of damage dealt when attacking
Hard Mode Loot 1:
Normal Mode
Item2 29 Recovery Necklace (Id: 29)
NoStack Recover 4% (Actual: 3.9%) of damage dealt when attacking


Group B: (44%)

Ene0 1a Ameno Torifune (ene0_1a)
HP:
Hard:
50000
15000000
ATK:
Hard:
800
382500
XP:
Hard:
100
12000000
Gold:
Hard:
areaLv<= 7500: 15000+5*areaLv
areaLv<=11666: 30000+3*areaLv
areaLv<=53333: 58000+0.6*areaLv
else: 83600+0.12*areaLv
areaLv<= 7500: 250000+40*areaLv
areaLv<=11666: 370000+24*areaLv
areaLv<=53333: 594000+4.8*areaLv
else: 798800+0.96*areaLv


Ene0 1b Amateras (ene0_1b)
HP:
Hard:
150000
50000000
ATK:
Hard:
2500
680000
XP:
Hard:
1000
120000000
Gold:
Hard:
areaLv<= 7500: 30000+7.5*areaLv
areaLv<=11666: 52500+4.5*areaLv
areaLv<=53333: 94500+0.9*areaLv
else: 132900+0.18*areaLv
areaLv<= 7500: 500000+55*areaLv
areaLv<=11666: 665000+33*areaLv
areaLv<=53333: 973000+6.6*areaLv
else: 1254600+1.32*areaLv


Ene0 1c Ganesha (ene0_1c)
HP:
Hard:
500000
150000000
ATK:
Hard:
5000
1190000
XP:
Hard:
10000
1200000000
Gold:
Hard:
areaLv<= 7500: 77777+10*areaLv
areaLv<=11666: 107777+6*areaLv
areaLv<=53333: 163777+1.2*areaLv
else: 214977+0.24*areaLv
areaLv<= 7500: 1000000+70*areaLv
areaLv<=11666: 1210000+42*areaLv
areaLv<=53333: 1602000+8.4*areaLv
else: 1960400+1.68*areaLv


Group C: (35%)

Ene0 2a Zouchouten (ene0_2a)
HP:
Hard:
500000
20000000
ATK:
Hard:
14000
476000
XP:
Hard:
7000000
504000000
Gold:
Hard:
40000
200000
Normal Mode Loot 1:
Normal Mode
Item0 28 38: Hard Sword (Id: 28)
(+3000/300%)
Normal Mode Loot 2:
Normal Mode
Item1 13 15: Hard Armor (Id: 13)
(+5000/230%)
Hard Mode Loot 1:
Normal Mode
Item0 28 38: Hard Sword (Id: 28)
(+3000/300%)
Hard Mode Loot 2:
Normal Mode
Item1 13 15: Hard Armor (Id: 13)
(+5000/230%)


Ene0 2b Koumokuten (ene0_2b)
HP:
Hard:
500000
20000000
ATK:
Hard:
15000
510000
XP:
Hard:
7000000
504000000
Gold:
Hard:
40000
200000
Normal Mode Loot 1:
Normal Mode
Item0 29 39: Hard Axe (Id: 29)
(+10000/230%)
Normal Mode Loot 2:
Normal Mode
Item1 13 15: Hard Armor (Id: 13)
(+5000/230%)
Hard Mode Loot 1:
Normal Mode
Item0 29 39: Hard Axe (Id: 29)
(+10000/230%)
Hard Mode Loot 2:
Normal Mode
Item1 13 15: Hard Armor (Id: 13)
(+5000/230%)


Ene0 2c Jikokuten (ene0_2c)
HP:
Hard:
500000
20000000
ATK:
Hard:
15000
510000
XP:
Hard:
7000000
504000000
Gold:
Hard:
40000
200000
Normal Mode Loot 1:
Normal Mode
Item0 30 40: Hard Lance (Id: 30)
(+5000/280%)
Normal Mode Loot 2:
Normal Mode
Item1 13 15: Hard Armor (Id: 13)
(+5000/230%)
Hard Mode Loot 1:
Normal Mode
Item0 30 40: Hard Lance (Id: 30)
(+5000/280%)
Hard Mode Loot 2:
Normal Mode
Item1 13 15: Hard Armor (Id: 13)
(+5000/230%)


Ene0 2d Bishamonten (ene0_2d)
HP:
Hard:
850000
34000000
ATK:
Hard:
18000
612000
XP:
Hard:
9000000
648000000
Gold:
Hard:
40000
200000
Normal Mode Loot 1:
Normal Mode
Item2 26 Critical Damage Ring (Id: 26)
Stacks Critical damage increases (+20%)
Normal Mode Loot 2:
Normal Mode
Item2 27 First Critical Ring (Id: 27)
NoStack The first attack is always a critical
Hard Mode Loot 1:
Normal Mode
Item2 26 Critical Damage Ring (Id: 26)
Stacks Critical damage increases (+20%)
Hard Mode Loot 2:
Normal Mode
Item2 27 First Critical Ring (Id: 27)
NoStack The first attack is always a critical


Ene0 2e Shiva (ene0_2e)
HP:
Hard:
1800000
90000000
ATK:
Hard:
24000
816000
XP:
Hard:
12000000
1152000000
Gold:
Hard:
50000
250000
Normal Mode Loot 1:
Normal Mode
Item0 31 41: Gold Sword (Id: 31)
(+5000/340%)
Normal Mode Loot 2:
Normal Mode
Item1 14 16: Gold Armor (Id: 14)
(+2500/320%)
Hard Mode Loot 1:
Normal Mode
Item0 31 41: Gold Sword (Id: 31)
(+5000/340%)
Hard Mode Loot 2:
Normal Mode
Item1 14 16: Gold Armor (Id: 14)
(+2500/320%)


Ene0 2f Vishnu (ene0_2f)
HP:
Hard:
1300000
65000000
ATK:
Hard:
32000
1088000
XP:
Hard:
12000000
1152000000
Gold:
Hard:
50000
250000
Normal Mode Loot 1:
Normal Mode
Item0 32 42: Gold Axe (Id: 32)
(+25000/230%)
Normal Mode Loot 2:
Normal Mode
Item1 14 16: Gold Armor (Id: 14)
(+2500/320%)
Hard Mode Loot 1:
Normal Mode
Item0 32 42: Gold Axe (Id: 32)
(+25000/230%)
Hard Mode Loot 2:
Normal Mode
Item1 14 16: Gold Armor (Id: 14)
(+2500/320%)


!!!
26% Chance to encounter Oculus of Providence. You need 19 weapons (or 12 armors) in Normal Mode and 51 weapons (or 26 armors) in Hard Mode.
Ene0 4a Oculus of Providence (ene0_4a)
HP:
Hard:
2000000
100000000
ATK:
Hard:
2500
1275000
XP:
Hard:
10000000
1200000000
Gold:
Hard:
5000
25000
Normal Mode Loot 1:
Normal Mode
Item2 3 HP Gem+3 (Id: 3)
Stacks HP increases by 15000


Ene0 4b Oculus of Providence Shadow (ene0_4b)
HP:
Hard:
1
10
ATK:
Hard:
1
8.5
XP:
Hard:
1
12
Gold:
Hard:
5000
25000

!?

26% chance to encounter Tsukuyomi, the gate to Crystal area. Only available on lv37777 Chaos Grid.


Ene57 bb Tsukuyomi (ene57_bb)
Point Value: 261779 2362962
HP:
Hard:
7500000
75000000
ATK:
Hard:
130000
1105000
XP:
Hard:
600000000
7200000000
Gold:
Hard:
17777
88885
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