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Several of the game aspects are known as 'Bonus', but here are all their own specifics.

Daily Bonus Activator Edit

The "Bonus" button on the top of your screen has two functions, the first one being the Daily Bonus Activator.

Pressing it will create random rounds of Bonuses across all areas on your current map. Generated Bonuses from this option can last up to 6 turns. Warning: areas occupied by a current bonus will not receive a new bonus.

You are originally given 5 uses of that option per day, and a maximum of 1 per run. It can be increased by:

- Rating the game (from Settings menu): gives you an additional usage of the Daily Bonus per run.

- Tweeting about the game (from Statistics menu): gives you an additional 6th bonus to use per day.

Daily Money Bonus Edit

The Daily Money Bonus button can only be hit once per day and gives you an acculmative amount of Gold for every day you have used it; use it every day! As you can only use it once per day, it's best to use it on a run where you really need it.

Area Bonuses ListEdit

MONEY X2 Modifies final money total by 200%.
MONEY X3 Modifies final money total by 300%.

MONEY X4

Modifies final money total by 400%. Appears after TimesPlayed 5 only.
MONEY X7 Modifies final money total by 700%. Appears after TimesPlayed 7 only.
EXP X1.5 Modifies final XP total by 150% (Normal Mode only).
EXP X2 Modifies final XP total by 200%.
EXP X3 Modifies final XP total by 300% (Hard Mode only).
+ Combo & Crit Increases Combo Chance, Critical Chance and Critical Damage by a medium amount.
Enemy ATK x0.5 All encountered enemies have their ATK modified by 50%. Applies to Bosses in the zone.
Enemy HP x0.5 All encountered enemies have their HP modified by 50%. Applies to Bosses in the zone.

Special Bonuses (???), ( ! ), (!!!), (!?) Edit

Depending on the name of the bonus, Bonus monsters can show up instead of the usual area's monsters.

A (???) bonus can trigger either of the 3 Groups of (???) mobs to appear. If you encounter a Bonus monster from either Group, only this one Group will be available to encounter while this (???) bonus lasts.

The (!?) bonus is only available on the lv37777 Chaos Grid: it can summon Tsukuyomi so you can access the secret lv41111 Crystal area.

The ( ! ) or (!!!) bonuses can each summon a Bonus mob that can teleport you to their respective Bonus Area for a short amount of battles. You need a specific number of different Weapons (or Armors) so the Shadow version of each Bonus mob gets permanently replaced by the real monster (you can find the Requirements in their templates below).

Bonus Mobs from ( ! ), (???), (!!!), (!?)Edit

!
24% Chance to encounter Lucifer. You need 37 weapons in Normal Mode and 66 weapons in Hard Mode.
Ene0 3a Lucifer (ene0_3a)
HP:
Hard:
2,000,000
120,000,000
ATK:
Hard:
33,333
1,445,000
XP:
Hard:
70,000,000
8,400,000,000
Gold:
Hard:
50,000
250,000
Normal Mode Loot 1:
Normal Mode
Item2 3 HP Gem+3 (Id: 3)
Stacks HP increases by 15000


Ene0 3b Lucifer Shadow (ene0_3b)
HP:
Hard:
1
10
ATK:
Hard:
1
8.5
XP:
Hard:
1
12
Gold:
Hard:
5,000
25,000
???
Chance to encounter Bonus mobs. All of the monsters from this drop list have rare items that cannot be acquired elsewhere, or may have a high gold return:
  • Group A are the Succubi, that drop some of the best, and worst, accessories in the game.
  • Group B are the Money holders, they can greatly help in unlocking expensive buyables like Accessory Slots.
  • Group C are the Samurais, which you can only encounter between area levels 2300 - 47500. Their drops aren't particularly strong for how rare they are, hunting them all requires a lot of patience.

Group A: (40%)

Ene0 0a Lilith (ene0_0a)
HP:
Hard:
150,000
9,600,000
ATK:
Hard:
666
472,217.5
XP:
Hard:
400,000
28,800,000
Gold:
Hard:
30,000
150,000
Normal Mode Loot 1:
Normal Mode
Item2 25 Critical Rate Ring (Id: 25)
Stacks Critical rate increases (+8%)
Hard Mode Loot 1:
HARD MODE
Item2 56 2 Critical Ring (Id: 56)
No Stack Up to 2 attacks will be critical hits
Hard Mode Loot 2:
HARD MODE
Item2 57 3 Critical Ring (Id: 57)
No Stack Up to 3 attacks will be critical hits


Ene0 0b Lilime (ene0_0b)
HP:
Hard:
150,000
13,800,000
ATK:
Hard:
666
377,774
XP:
Hard:
400,000
28,800,000
Gold:
Hard:
30,000
150,000
Normal Mode Loot 1:
Normal Mode
Item2 30 Revival Necklace (Id: 30)
Stacks Chance of avoiding death when dealt a blow that would reduce HP to 0
Hard Mode Loot 1:
HARD MODE
Item2 58 Revival Necklace+1 (Id: 58)
Stacks Greater chance of avoiding death when dealt a blow that would reduce HP to 0


Ene0 0c Succubus (ene0_0c)
HP:
Hard:
175,000
10,500,000
ATK:
Hard:
666
377,774
XP:
Hard:
450,000
32,400,000
Gold:
Hard:
30,000
150,000
Normal Mode Loot 1:
Normal Mode
Item2 28 Combo Rate Ring (Id: 28)
No Stack Chance of combo attack increases (+9%)
Hard Mode Loot 1:
Normal Mode
Item2 28 Combo Rate Ring (Id: 28)
No Stack Chance of combo attack increases (+9%)


Ene0 0d Ishtar (ene0_0d)
HP:
Hard:
200,000
12,000,000
ATK:
Hard:
777
472,217.5
XP:
Hard:
500,000
36,000,000
Gold:
Hard:
30,000
150,000
Normal Mode Loot 1:
Normal Mode
Item2 29 Recovery Necklace (Id: 29)
No Stack Recover 4% (Actual: 3.9%) of damage dealt when attacking
Hard Mode Loot 1:
Normal Mode
Item2 29 Recovery Necklace (Id: 29)
No Stack Recover 4% (Actual: 3.9%) of damage dealt when attacking


Group B: (44%)

Ene0 1a Ameno Torifune (ene0_1a)
HP:
Hard:
50,000
15,000,000
ATK:
Hard:
800
382,500
XP:
Hard:
100
12,000,000
Gold:
Hard:
areaLv<= 7,500: 15,000+5*areaLv
areaLv<=11,666: 30,000+3*areaLv
areaLv<=53,333: 58,000+0.6*areaLv
else: 83,600+0.12*areaLv
areaLv<= 7,500: 250,000+40*areaLv
areaLv<=11,666: 370,000+24*areaLv
areaLv<=53,333: 594,000+4.8*areaLv
else: 798,800+0.96*areaLv


Ene0 1b Amateras (ene0_1b)
HP:
Hard:
150,000
50,000,000
ATK:
Hard:
2,500
680,000
XP:
Hard:
1,000
120,000,000
Gold:
Hard:
areaLv<= 7,500: 30,000+7.5*areaLv
areaLv<=11,666: 52,500+4.5*areaLv
areaLv<=53,333: 94,500+0.9*areaLv
else: 132,900+0.18*areaLv
areaLv<= 7,500: 500,000+55*areaLv
areaLv<=11,666: 665,000+33*areaLv
areaLv<=53,333: 973,000+6.6*areaLv
else: 1,254,600+1.32*areaLv


Ene0 1c Ganesha (ene0_1c)
HP:
Hard:
500,000
150,000,000
ATK:
Hard:
5,000
1,190,000
XP:
Hard:
10,000
1,200,000,000
Gold:
Hard:
areaLv<= 7,500: 77,777+10*areaLv
areaLv<=11,666: 107,777+6*areaLv
areaLv<=53,333: 163,777+1.2*areaLv
else: 214,977+0.24*areaLv
areaLv<= 7,500: 1,000,000+70*areaLv
areaLv<=11,666: 1,210,000+42*areaLv
areaLv<=53,333: 1,602,000+8.4*areaLv
else: 1,960,400+1.68*areaLv


Group C: (35%)

Ene0 2a Zouchouten (ene0_2a)
HP:
Hard:
500,000
20,000,000
ATK:
Hard:
14,000
476,000
XP:
Hard:
7,000,000
504,000,000
Gold:
Hard:
40,000
200,000
Normal Mode Loot 1:
Normal Mode
Item0 28 38: Hard Sword (Id: 28)
(+3000/300%)
Normal Mode Loot 2:
Normal Mode
Item1 13 15: Hard Armor (Id: 13)
(+5000/230%)
Hard Mode Loot 1:
Normal Mode
Item0 28 38: Hard Sword (Id: 28)
(+3000/300%)
Hard Mode Loot 2:
Normal Mode
Item1 13 15: Hard Armor (Id: 13)
(+5000/230%)


Ene0 2b Koumokuten (ene0_2b)
HP:
Hard:
500,000
20,000,000
ATK:
Hard:
15,000
510,000
XP:
Hard:
7,000,000
504,000,000
Gold:
Hard:
40,000
200,000
Normal Mode Loot 1:
Normal Mode
Item0 29 39: Hard Axe (Id: 29)
(+10000/230%)
Normal Mode Loot 2:
Normal Mode
Item1 13 15: Hard Armor (Id: 13)
(+5000/230%)
Hard Mode Loot 1:
Normal Mode
Item0 29 39: Hard Axe (Id: 29)
(+10000/230%)
Hard Mode Loot 2:
Normal Mode
Item1 13 15: Hard Armor (Id: 13)
(+5000/230%)


Ene0 2c Jikokuten (ene0_2c)
HP:
Hard:
500,000
20,000,000
ATK:
Hard:
15,000
510,000
XP:
Hard:
7,000,000
504,000,000
Gold:
Hard:
40,000
200,000
Normal Mode Loot 1:
Normal Mode
Item0 30 40: Hard Lance (Id: 30)
(+5000/280%)
Normal Mode Loot 2:
Normal Mode
Item1 13 15: Hard Armor (Id: 13)
(+5000/230%)
Hard Mode Loot 1:
Normal Mode
Item0 30 40: Hard Lance (Id: 30)
(+5000/280%)
Hard Mode Loot 2:
Normal Mode
Item1 13 15: Hard Armor (Id: 13)
(+5000/230%)


Ene0 2d Bishamonten (ene0_2d)
HP:
Hard:
850,000
34,000,000
ATK:
Hard:
18,000
612,000
XP:
Hard:
9,000,000
648,000,000
Gold:
Hard:
40,000
200,000
Normal Mode Loot 1:
Normal Mode
Item2 26 Critical Damage Ring (Id: 26)
Stacks Critical damage increases (+20%)
Normal Mode Loot 2:
Normal Mode
Item2 27 First Critical Ring (Id: 27)
No Stack The first attack is always a critical
Hard Mode Loot 1:
Normal Mode
Item2 26 Critical Damage Ring (Id: 26)
Stacks Critical damage increases (+20%)
Hard Mode Loot 2:
Normal Mode
Item2 27 First Critical Ring (Id: 27)
No Stack The first attack is always a critical


Ene0 2e Shiva (ene0_2e)
HP:
Hard:
1,800,000
90,000,000
ATK:
Hard:
24,000
816,000
XP:
Hard:
12,000,000
1,152,000,000
Gold:
Hard:
50,000
250,000
Normal Mode Loot 1:
Normal Mode
Item0 31 41: Gold Sword (Id: 31)
(+5000/340%)
Normal Mode Loot 2:
Normal Mode
Item1 14 16: Gold Armor (Id: 14)
(+2500/320%)
Hard Mode Loot 1:
Normal Mode
Item0 31 41: Gold Sword (Id: 31)
(+5000/340%)
Hard Mode Loot 2:
Normal Mode
Item1 14 16: Gold Armor (Id: 14)
(+2500/320%)


Ene0 2f Vishnu (ene0_2f)
HP:
Hard:
1,300,000
65,000,000
ATK:
Hard:
32,000
1,088,000
XP:
Hard:
12,000,000
1,152,000,000
Gold:
Hard:
50,000
250,000
Normal Mode Loot 1:
Normal Mode
Item0 32 42: Gold Axe (Id: 32)
(+25000/230%)
Normal Mode Loot 2:
Normal Mode
Item1 14 16: Gold Armor (Id: 14)
(+2500/320%)
Hard Mode Loot 1:
Normal Mode
Item0 32 42: Gold Axe (Id: 32)
(+25000/230%)
Hard Mode Loot 2:
Normal Mode
Item1 14 16: Gold Armor (Id: 14)
(+2500/320%)


!!!
26% Chance to encounter Oculus of Providence. You need 19 weapons (or 12 armors) in Normal Mode and 51 weapons (or 26 armors) in Hard Mode.
Ene0 4a Oculus of Providence (ene0_4a)
HP:
Hard:
2,000,000
100,000,000
ATK:
Hard:
2,500
1,275,000
XP:
Hard:
10,000,000
1,200,000,000
Gold:
Hard:
5,000
25,000
Normal Mode Loot 1:
Normal Mode
Item2 3 HP Gem+3 (Id: 3)
Stacks HP increases by 15000


Ene0 4b Oculus of Providence Shadow (ene0_4b)
HP:
Hard:
1
10
ATK:
Hard:
1
8.5
XP:
Hard:
1
12
Gold:
Hard:
5,000
25,000

!?

26% chance to encounter Tsukuyomi, the gate to Crystal area. Only available on lv37777 Chaos Grid.


Ene57 bb Tsukuyomi (ene57_bb)
Point Value: 261,779 2,362,962
HP:
Hard:
7,500,000
75,000,000
ATK:
Hard:
130,000
1,105,000
XP:
Hard:
600,000,000
7,200,000,000
Gold:
Hard:
17,777
88,885
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